However, it seems that that was just the concept impression shown by the marketing team. In a recent promotional video, released by a collaboration between Microsoft and Case Western Reserve University we can actually see what the user is seeing, and it’s not a full field of view image that has holographic images. It is a window, in front of the viewer which shows the holographic object.
Hopefully, it is only a viewer version of the Hololens, and indeed us the viewers will be able to see what we were told we will see
In this non stop environment we live in, sometimes it feels like there’s no stopping.
Field studio in London harnesses VR technology for calming the outside mess of tech for an inner experience.
“It’s really calming and it’s a nice pleasant experience. There is no shooting involved,” says Wendt, Field’s creative director, “It’s more like going to a sauna or a spa.” in this interview covering the project.
The VR head mount is so well designed you just want to hold it close. Combined with probably a great inside aesthetic immersive experience, we wish it would go on sale in stores.
The project was presented in a London exhibition in May 2015, sponsored by LG. Read more about the exhibition
TechCruch honors the Best, Worst and Ugly of 2013. And guess who are in the worst – “Android Game Consoles” (like the buzz word of 2013), OUYA (an Android Game Consoles….) and Leap Motion (the marketing shabang that got away…)
I agree with every word, especially on the fact that LG places the turn-on/off and volume button on the back. But why?
But it was also a time for gadgets. As we wait for 2013 to come to a close and hope for brighter things for the year to come, here’s a look at the gadgets we loved, the ones we hated, and the ones that we found aesthetically offensive.
The Fitbit Force
Fitness trackers are many and varied, but Fitbit consistently delivers top-notch hardware. The Fitbit Force is the latest. It takes the successful formula of the wrist-borne Fitbit Flex and adds a basic screen so you can get information right from your wrist, instead of having to open an app on your phone every time you want to check your progress (in more detail than via a few lighted dots).
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Photos are the real adventure in social media. Now Google are enhancing the experience
Photos have always been at the center of the Google+ experience and at I/O today, Google announce a major update to Google+ Photos that now makes use of the many of the tools the company acquired when it bought Nik Software last September. The focus of this update is squarely on automating a lot of the photo editing and sharing process. Google+ can now, for example, automatically enhance the tonal distribution in an image, soften skin, sharpen certain parts of an image and remove noise – and all of those computations happen in the cloud.
As Google’s Vic Gundotra told us before the event (and reiterated today), “you don’t take a photograph, you make it.” Users spend thousand of dollars to make photos great, he noted, but photography is still labor intensive and organizing photos is often still a hassle. “It takes time, and most of don’t have the time,”…
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While I was at South by Southwest Interactive, I had a chance to meet with the Leap Motion team and try out their upcoming gesture-based controller. We’ve been writing about the company for a while now, but this was a chance to see the technology in-person, and to use it with existing apps.
Thankfully, my own feeble attempts to play Cut The Rope using the Leap Motion Controller weren’t recorded on camera, but we did film a short demo by Vice President of Product Marketing Michael Zagorsek. He showed off a 3D visualizer that helps developers understand the controller’s capabilities, then played Fruit Ninja using a chopstick, and finally used the controller to sculpt a digital clay.
After the demo, I sat down with CEO Michael Buckwald to talk some more about his plans for the product. The company still intends to start shipping units to preorder customers…
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